research interests

My primary research interests are in the cross-section between games and new media and the subsequent potential social effects. Currently I'm working on integrating social science research methods to design new media artifacts to augment user behaviour.

recent publications

  1. Chan, K. (2009). Understanding Empathy in Children through 3D Character Design. In Proceedings from DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. (London: Brunel University, September, 2009). DiGRA 2009. Click to preview .pdf.Also available at www.digra.org
  2. Chan, K. (2010). Playing in Traffic: pervasive gaming for commuters. In Proceedings of the 7th Australasian Interactive Entertainment Conference (Wellington, New Zealand, 22nd November – 23rd November 2010). Click to preview .pdf.Full proceedings available at www.ieconference.org
  3. Chan, K. (2010). In Proceedings of the 7th Australasian Interactive Entertainment Conference (Wellington, New Zealand, 22nd November – 23rd November 2010). Click to preview .pdf.Full proceedings available at www.ieconference.org
  4. Chan, K. (2010). Facilitating business conversations through video gaming. In Proceedings of Participatory Innovation Conference (Sønderborg, Denmark, 13th January – 15th January 2011). PINC2011. 325-328. Click to preview .pdf.Full proceedings available at spirewire.sdu.dk
  5. Chan, K. (2011). Visual Ethnography in Game Design: A case study of user-centric concept for a mobile social traffic game. In Proceedings of the 15th Mindtrek '11 (Tampere, Finland, 28th September - 30th September 2011).Click to preview .pdf.

It appears you don't have Adobe Reader or PDF support in this web browser.